Kinematics Equations

Constant velocity equation:

v = \cfrac{\Delta x}{\Delta t}

Equations for uniform acceleration:

a = \cfrac{\Delta v}{\Delta t}

v = v_0 + at

\Delta x = {v_0}t + \cfrac{1}{2}at^2

v^2 = {v_0}^2 + 2a\Delta x

\bar{v} = \cfrac{\Delta x}{\Delta t}

\bar{v} = \cfrac{v + v_0}{2}

\Delta x = (\cfrac{v + v_0}{2}) \Delta t

Acceleration due to gravity:
g = 9.8 m/s2
OR,  g = 10 m/s2 (if you round it up)

Where:

t = time (s)
x = position (m)
v = velocity (m/s)
a = acceleration (m/s2)

Δx = displacement = change in position = x – x0
x0 = initial position
Δv = change in velocity = v – v0
 = average velocity
v0 = initial velocity

Δt = change in time = t – t0
(often t0=0 and therefore t = Δt)

Δ (Greek letter delta) means “change in.” Subtract the final and initial values to get the change in a variable.

“Before” and “after” values of a variable are notated in several ways in physics:

\Delta x = x_f - x_i
(“f” means final and “i” means initial)

\Delta x = x - x_0
(“x0” means value of x at time=0, or the initial value of x, and “x” means value of x at a later time.)

\Delta x = x^{\prime} - x
(x^{\prime} means x “prime” and means the value of x at a later time. Plain “x” is the initial value of x.)